The New Governor is the first of two tutorial missions provided at the beginning of the career in Caesar III. The mission is very straightforward, and introduces many of the most basic aspects of city building, while walking the player through to conclusion. Read on to follow our approach to this map.
“Let your governorial training begin!” bellows out the tutorial.
Let your governorial training begin!
First, you must learn the basics of constructing Roman settlements.
Build areas of housing, and you’ll soon see people move in to your city.
You can click and drag the mouse to build lengths of path at once.
Plan paths carefully, with as few intersections as few intersections as possible, to ensure people will walk where you want them to. At every intersection, walkers must choose which way to go. Each intersection lessons your control over their actual routes.
Build some houses
Start by building some housing for migrants to move in to, and you will slowly start to see migrants pulling their belongings on to the map from the left hand side of the screen.
Here you can see that we have built a well in the centre of a 5 x 5 block of residential plots. That is sufficient to feed water to all of the plots in each square.
As we are in a tutorial, it does not matter how many plots you build – Caesar will not allow sufficient residents to join to complete the mission, until all of the lessons have been taught.
After the populace have settled down, and immigrants stop arriving, fire will strike.
To protect against fire, build a prefecture (now available) near your housing.
The prefecture sends a citizen to walk around and look for labourers. Once he walks past some housing, the prefecture has access. Then it can send prefects out on patrol.
When the prefect discovers a fire in his area, he moves to douse the fire with buckets of water.
You can right-click on rubble to learn what was there before the fire. Once back on normal patrol, the prefect inspects buildings on his route for fire hazards, reducing their risk of catching fire.
Prefects can provide their service to any building within 2 spaces of the road.
As you can see from the above, my prefects were not particularly quick at identifying the fire and putting the fire out – so it spread rapidly. That was in part my own fault ass I committed to slow the game speed down while building the prefectures.
You can slow the game down or speed it up using the 90 degree brackets [ and ] as hot keys.
Not long after you have put the fire out, one of your prefectures will collapse.
Although Roman architecture was very advanced, their buildings fell down quite often.
To prevent this happening in your cities, build an engineer’s post (now available. This works the same way as the prefecture, and will send engineers to patrol your roads and repairing damage found.
You can also now build a senate. There is only ever one in any city. The senate employs tax collectors, if it has access to labour; these walk through the settlement and collect taxes.
Any people sitting on the steps of the building are unemployed. The more people you see, the more unemployment you have.
You may see the paths near the senate change into paved roads. As an area becomes nicer its citizens automatically upgrade their paths into roads.
Replace the collapse prefecture, and build and engineer’s post adjacent to each. Then clear a plot of nearby land, and build the senate building upon it.
Pleasing the Gods
Still no additional immigrants arrive, primarily as the tutorial has a final lesson to teach.
Your citizens are religious, and like temples near their housing. You must dedicate every temple to one of five gods: Venus, goddess of love; Mercury, god of transport and commerce; Mars, god of war; Ceres, goddess of farming; or Neptune, god of the sea.
Try to build an equal number of temples to each god. They are all jealous, and may become angry with you if they feel unfairly treated. They can also become angry if they fell your city is large enough that there should be more temples altogether, so treat them carefully. Consult your Religious Advisor to see what the gods think of you. Lightning bolts there are an indication of a god’s desire to punish your city. The. more lightning bolts you see, the more likely the god is to act on his or her anger.
Build a few temples around your settlement. The final settlers will now arrive, and your mission is complete:
Congratulations! You have grasped the basics to my satisfaction. In the interest of advancing your education, I have one more gentle assignment for you. Onward to Brundisium!